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MATR1X FIRE launches the "Infinite Game" plan, burning 500 million $FIRE

2024-08-02 20:23:18



MATR1X has drawn three core inspirations from the Bitcoin ecosystem:

Accounting and anti-tampering: ensure the reliability and transparency of data.

Real-time incentives: immediate rewards for active participation of users.

Long-term incentives: incentive mechanisms last for decades to maintain long-term user participation.

These inspirations have led us to systematically think about the Web3 game system, and concluded that infinite games can be achieved through incentives, and infinite consensus is born from this. Therefore, we believe that incentives are the core of everything.


$FIRE's positioning

A new generation of Web3 game utility tokens.

The vast majority of tokens are allocated to the community to provide long-term real-time incentives.

Regulate the balance of multiple game economies.

"Infinite Game" Plan

Based on the above thinking, MATR1X FIRE officially launched the $FIRE "Infinite Game" plan. The plan is divided into three phases:

Phase 1: Firefly Stage


Time: Within 7 months after $FIRE TGE (token generation event)

Goal: Lay a solid foundation for the future growth of $FIRE through effective distribution and burning mechanisms

Initial total amount: The initial total amount of $FIRE is limited to 1 billion, please refer to the FIRE section of the white paper for details.

Burning mechanism: All $FIRE consumed in the Apollo plan will be burned and destroyed, and the total amount of $FIRE will be reduced at the same time. It is expected that 23.85 million $FIRE will be burned in the end.

Team token burning: The $FIRE held by the founding team will be reduced from 25 million to 5 million, 20 million $FIRE will be burned, and the total amount of $FIRE will be reduced at the same time.


Phase II: Flamingo Stage


Time: 7-24 months after TGE

Goal: Expand the application scenarios of $FIRE, accelerate the burning, and reduce the total upper limit of $FIRE until the total amount is reduced to 500 million.

Dynamically adjust the output rate: $FIRE will be gradually produced through effective proof of work, and the output rate will be dynamically adjusted according to the scale of ecological users.

Added a new burning mechanism: Game ecological economic behavior accelerates the burning of $FIRE and reduces the total upper limit of $FIRE until the total amount is reduced to 500 million.

Added new application scenarios: Increase the use of $FIRE in more game products.


Phoenix Stage


Time: 24 months after TGE (depending on the development of the ecosystem)

Goal: Upgrade the economic cycle of the game, expand the diversity of the game ecosystem, and realize the full circulation of $FIRE tokens.

Economic cycle upgrade: $FIRE consumed by various application behaviors (game products/e-sports products/trading markets/community products) will enter a specific pool to provide long-term incentives for effective proof of work.

Financial instrument derivatives: Introduce more financial mechanisms to make $FIRE circulate more efficiently in the game ecosystem.


Conclusion: MATR1X FIRE's "Infinite Games" plan aims to gradually optimize $FIRE's economic model, expand its application scenarios, and ultimately achieve full circulation of tokens through three phases of implementation. Through this plan, we are committed to building a sustainable, incentive-rich Web3 game ecosystem to promote the development and progress of the entire industry.

Disclaimer:

1. The information does not constitute investment advice, and investors should make independent decisions and bear the risks themselves

2. The copyright of this article belongs to the original author, and it only represents the author's own views, not the views or positions of HiBT