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Economic Overview of Big Time Tokens

2024-08-09 17:25:59

      Skin-based economic model:At Big Time, our main design principle is fair play, which is why we built our economy as a "skin-based economy." In contrast, in a typical free-to-skin economy like League of Legends, Fortnite, or Valorant, game studios sell skins directly to players. Instead, at Big Time, we give players the power to make skins and give them control over the production and sale of skins in the game, and we invite them to become deeply embedded in our business model. The way is we create 3D models and make recipes.


Unique skin collection

Our skins look great and they convey status and uniqueness. Our game is a multiplayer action RPG, which makes it a great asset to showcase your unique properties.

All of our skins are digital collectibles with a limited and constant supply, meaning there is a set number of cosmetics in any set and the number never changes.

Our skins will also be player-owned, meaning players will always be able to trade or sell them, whether on Open Loot or outside of our platform.

Finally, owning skins will allow players to access exclusive content and obtain prop rewards in exclusive scenes or dungeons! (Does not affect game balance)


Make skin

Players can participate in the skin economy by acquiring space and functional NFTs (such as furnaces, armories, and time guards). Space is the virtual land of Big Time, and functional NFT is the place where skin production can be realized.

$TIME Token Design: The Time Hourglass is a limited-supply item that, once equipped, allows players to start generating $TIME tokens while playing the game.

The supply and demand dynamics of $TIME tokens depend on our player base. $TIME is a cryptocurrency that acts as the glue of our economy. Due to the limited supply of Time Hourglasses, only a fixed number of players can equip them at any given moment, regardless of the number of active players.

On the other hand, any player can spend $TIME tokens, which means the potential consumption of $TIME tokens is only limited by the number of players in our game.

The dynamic that emerges from both systems is that if the player base grows, the supply of $TIME tokens will be limited and will never change, but consumption will grow with the player base and the value of $TIME tokens will Keep growing.


Big Time’s value chain

Time Guards Make Time Hourglass: Our $TIME output requires a Time Hourglass, which players will equip and start generating $TIME tokens.

Forge and armory owners need $TIME tokens: they need them to craft skins.

Skin Marketplace: Skins will be listed on our Marketplace for all players to purchase.

In a nutshell, this is how our game economy works.


Advantages of Economic Models

Fair Play: Our economic model ensures fair play as each player can acquire and craft skins through effort and strategy rather than relying solely on purchases.

Scarcity and Uniqueness: Since skins are only available in limited supply, this creates a scarcity that increases the skin’s value and player ownership.

Player-driven market: Players can freely trade skins on our platform, which makes the market more flexible and dynamic, and also increases player participation and satisfaction.

The future of $TIME tokens: As the player base grows, the demand for $TIME tokens will increase while the supply remains the same, which will further increase the value of $TIME tokens. We expect that this dynamic will attract more players and investors, further driving the development and prosperity of the game.


in conclusion

Big Time's economic model creates a fair, dynamic and vibrant game economy by putting the power of skin creation and trading in the hands of players. This not only enhances the appeal of the game, but also provides players with more participation and profit opportunities. As we continue to develop and optimize this model, we believe Big Time will become the industry standard.

Disclaimer:

1. The information does not constitute investment advice, and investors should make independent decisions and bear the risks themselves

2. The copyright of this article belongs to the original author, and it only represents the author's own views, not the views or positions of HiBT